.. _EEex_GetActorDialogue: =================================== EEex_GetActorDialogue =================================== :: EEex_GetActorDialogue(actorID) Returns the actor's dialogue resref as a string, (defined at offset ``0x2CC`` of the .CRE, or optionally overriden by the actor structure at offset ``0x48``). **Parameters** * **actorID** - the actor's id **Return** Returns a string **Example** :: EEex_GetActorDialogue()